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Course Content

Introduction to Interdisciplinary Education
Controlled Comparison: An interactive presentation on commonalities in curriculum, selected theories and concepts
Use of video games/gamification in education: Benefits, skills & tech exploitation for interdisciplinary education
Case Study: Conflict resolution/peace sustainability via video games and acquiring 21st-century skills

The InterGames project is co-financed by the ERASMUS+ programme of the European Union, and will be implemented from January 2024 to January 2026. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. (Project Code: 2023-1-AT01-KA220-SCH-000122168).

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